Ⓥ 5.7 4th Summit on New Media Art Archiving
Tracks
Track 7
Tuesday, June 25, 2024 |
1:30 PM - 3:00 PM |
Plaza P11 |
Overview
This session will be livestreamed from Brisbane for virtual delegates
Speaker
Mrs Zeynep Abes
University of Southern California
AP: The Immersive Archive
1:30 PM - 1:40 PMAbstract
Virtual and Augmented Reality (XR) are rapidly expanding mediums, but few realize that they have a very long history of development emerging out of early prototypes by research labs, artists, and inventors. These early decades of XR development have not yet been comprehensively archived and exhibited. In some instances, it is possible to access research papers and other documentation about these projects which can give a general sense of their functions. But what if we could actually visit those early labs virtually, learn more about these pioneering efforts, and experience what these prototypes were really like?This project is focused on developing prototypes for an Immersive Archive that restores and exhibits seminal XR devices and visions from immersive media history. Similar in concept and function to a Film Archive or Internet Archive that collect, restore, and conserve a wide range of media, the objective here is to provide users an interactive, first person, immersive experience of the VR and AR mediums throughout their evolution, with links to a rich context of historical background and archival materials for deeper exploration.
Biography
Zeynep Abes: Zeynep is an artist, curator and educator from Istanbul, Turkey. She studied film and interactive media at Emerson College, later getting her start at LACMA’s Art+Tech lab creating AR installations. She then worked at the Sundance Film Festival's New Frontier Exhibitions and is a recent graduate of UCLA’s Design Media Arts MFA program. She is currently a Ph.D. candidate in the Media Arts and Practice program at USC’s School of Cinematic Arts. She primarily works with archived photography, video, photogrammetry and immersive media. Her subjects revolve around identity, history, and loss of memory. She is in pursuit of exploring the role artists play in preserving memories to navigate the struggle and alienation that arise from changing social environments and shifting identities.
Professor Paul Brown
Computer Arts Society
AP: The Computer Arts Society and Computer Arts Archive
1:40 PM - 1:50 PMAbstract
This short paper describes the work of the Computer Arts Society and affiliated Computer Arts Archive CIC.
Biography
Paul Brown is an artist and writer who has specialised in art, science & technology since the late 1960’s and in computational & generative art since the mid 1970’s. His early work included creating large-scale lighting works for musicians and performance groups (like Meredith Monk, Music Electronica Viva, Pink Floyd, etc…) and he has an international exhibition record dating to the late 1960’s that includes the creation of both permanent and temporary public artworks. He has participated in shows at major international venues like the TATE, Victoria & Albert and ICA in the UK; the Adelaide Festival; ARCO in Spain, the Substation in Singapore and the Venice Biennale. His work is represented in public, corporate and private collections in Australia, Asia, Europe, Russia and the USA. In 2023 he was awarded the ACM SIGGRAPH Distinguished Artist Award for Lifetime Achievement in Digital Art.
In 1984 he was the founding head of the United Kingdom's National Centre for Computer Aided Art and Design where he founded on of the UK’s first Masters programmes in Media Arts. In 1994 he returned to Australia after a two-year appointment as Professor of Art and Technology at Mississippi State University to head Griffith University’s Multimedia Unit. In 1996 he was the founding Adjunct Professor of Communication Design at Queensland University of Technology.
From 1992 to 1999 he edited fineArt forum, one of the Internet's longest established art 'zines and from 1997 to 1999 he was Chair of the Management Board of the Australian Network for Art Technology - ANAT. In 2005 he was elected Chair of the Computer Arts Society (CAS – a BCS SG) and served in this position again from 2008 to 2010.
Dr Juergen Hagler
University of Applied Sciences Upper Austria
SP: New Animation Art: The History and Evolution of Computer Animation at Prix Ars Electronica
1:50 PM - 2:00 PMAbstract
The media art festival Ars Electronica has been discussing animation in the context of media art for over 40 years. In 1987, the festival established the international competition Prix Ars Electronica. Since then, the festival has honored excellent works in the field of media arts. The competition started with three categories: Computer Music, Computer Graphics, and Computer Animation. Today, there are fifteen categories, including various new ones like Interactive Art or Artificial Intelligence and Live Art. As the evolution of Prix Ars Electronica illustrates, various new categories evolved while others stopped or changed their names.
The category Computer Animation is one of the oldest ones. It offers a comprehensive archive of animation art, illustrating the transformation of the art form from an emerging field of artistic experimentation in the 1980s to its now broad establishment. A paradigm shift towards a more artistic and expanded examination has occurred in the last decade. This article illustrates the evolution of the Prix Ars Electronica category Computer Animation and discusses the new profile.
The category Computer Animation is one of the oldest ones. It offers a comprehensive archive of animation art, illustrating the transformation of the art form from an emerging field of artistic experimentation in the 1980s to its now broad establishment. A paradigm shift towards a more artistic and expanded examination has occurred in the last decade. This article illustrates the evolution of the Prix Ars Electronica category Computer Animation and discusses the new profile.
Biography
Juergen Hagler is an academic researcher and curator at the interface of animation, game, and media art. Currently, he is a Professor of Computer Animation and Media Studies and the head of studies of the bachelor’s and master’s programme Digital Arts at the University of Applied Sciences Upper Austria, Hagenberg Campus. Since 2014 he is the co-head of the research group Playful Interactive Environments with a focus on the investigation of new and natural forms of interaction and the use of playful mechanisms to encourage specific behavioral patterns. He has been involved in the activities of Ars Electronica since 1997 in a series of different functions. Since 2017 he is the director of the Ars Electronica Animation Festival and initiator and organizer of the Expanded Animation Symposium. In 2023, he founded ANIMA PLUS, a Linz-based organization with the aim of supporting animation art and culture in Upper Austria and beyond.
Professor Chih-Yung Chiu
Graduate Institute of Art and Technology
National Tsing Hua University Taiwan
FP: An Interdisciplinary Practice-based Research on Constructing “Techno-Art Cloud Exhibition Platform”
2:00 PM - 2:20 PMAbstract
In order to provide the possibility of unlimited expansion of the museum in the future, the focus of this practice-based research project is on the underlying platforms avail-able for actual execution, guest-made subsystem modules, including entrance construction, cloud exhibition hall, multi-person connectivity and other pre-period studies and experiments, and through its infrastructure, guided to the three layers of the work and the archive stack, across the boundaries of the real and virtual exhibitions, create new virtual integration and reality expansion relationships.
Biography
Chih-Yung CHIU is now a full professor at National Tsing University Taiwan. He serves as the associate dean in Col-lege of Arts, the director for Graduate institute of Art and Technology, and the director for Interdisciplinary Program of Technology and Art in College of Arts, as well as a curator, art critic, and photographer. Prof. Chiu is also a board member of Trustee of Digital Art Foundation Taipei, and the council member of Cultural Studies Association Taiwan. He received his PhD from School of Interdiscipli-nary Arts at Ohio University in USA, with double major in visual arts and film studies, as well as a minor in aes-thetics. His specialties are in digital aesthetics, techno-culture studies, art criticism and curation
Mr Zheng Wang
Ph.d. Candidate In Art, Design And Media
Nanyang Technological University
FP: Documenting the Ephemeral: Strategies for Preserving Early Internet Art
2:20 PM - 2:40 PMAbstract
The Internet has become one of the primary mediums for contemporary art, yet early Internet-based artworks from the 1990s and early 2000s pose major preservation challenges. Many of these works were inherently ephemeral, designed to exist temporarily or change over time. Additionally, they were created using early web technologies that are now obsolete or incompatible with modern browsers and systems. This paper examines strategies and case studies to preserve early Internet art in a way that maintains its essential experiential and conceptual characteristics. It discusses emulation techniques that recreate obsolete software and hardware environments. It also investigates the migration approaches that update the technical underpinnings of work to function on contemporary systems. Documentation methods such as videos, screenshots, and code archives are also considered. The paper analyzes the attempts by organizations like the Rhizome ArtBase, the Variable Media Network, and individual artists to preserve seminal early Internet artworks like Olia Lialina's My Boyfriend Came Back from the War (1996) and MTAA's 1 Year Performance (1996-1997). It assesses successes, failures, and ongoing challenges. Finally, the paper proposes an integrated approach that combines emulation, migration, and documentation strategies. It argues that a multipronged preservation methodology is essential for retaining early Internet works' technical functionality and conceptual essence. The paper aims to provide strategies and principles for archiving a seminal but endangered area of new media art.
Biography
Zheng (Moham) Wang (mohamstudio.com) is currently a second-year Ph.D. candidate in Art, Design, and Media, specializing in contemporary Asian art history and theory, at Nanyang Technological University, Singapore. He is also an internationally published author, art critic, and artist of Iu-Mien ethnicity.
Mr. Ho Fung, John Chow
Senior Archive Coordinator
Videotage
SP: Deep Learning Algorithms as Potential Solutions to Challenges in Video Art Preservation
2:40 PM - 2:50 PMAbstract
Video artworks created in analog format present unique preservation challenges due to technological and personnel limitations. Current restoration approaches, including re-transferring from master tapes and digital image processing, are imperfect solutions. This paper explores the use of deep-learning algorithms to recover common defects in analog video art. It emphasizes the crucial need for a paradigm shift of concept in media art preservation for a possible way out from the long drastic debate on digital restoration measurement regarding the physical, aesthetical, and historical authenticity of preserving analog media artwork.
Biography
John Chow Ho Fung currently serves as the project coordinator at the M+ museum in Hong Kong. He plays a pivotal role in the inaugural Asian Avant-Garde Film Circulation Library, an initiative focused on establishing the first-ever circulation platform for pioneering moving image works from the Asia-Pacific region in the 1960s-90s; He also actively involved in the M+ Restoration project for Hong Kong's feature-length classics. With the background as senior archive coordinator at Videotage, John has shared his extensive experience in preservation and conservation practices for time-based media artwork in various platforms including ISEA, Art Basel HK, Photofair Shanghai, and ART Taipei.
Mr Chan Hin Chung, Sam
Co-founder
Restituo
Co-presenter
Biography
Sam Chan Hin Chung studied Creative Media (New Media) at the City University of Hong Kong where he obtained his bachelor degree in 2016. This was followed by five years of research under the guidance of Hector Rodriguez and Prof Maurice Benayoun at the Center of Applied Computing and Interactive Media (ACIM) of City University of Hong Kong. He co-founds the professional restoration company Restituo and continues to lead the research. His major research interests include image/video processing and restoration utilizing spatio-temporal deep learning algorithms and attention-based transformers.
Session chair
Wim van der Plas
ISEA Symposium Archives
Terry C. W. Wong
Simon Fraser University
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