Ⓥ V.8 Virtual Discussion - Papers

Tuesday, June 25, 2024
8:00 AM - 8:50 AM
Virtual

Overview

Group discussion giving virtual presenters the opportunity to discuss their work with colleagues and delegates


Details

Join the session here

This virtual discussion session will give virtual presenters the opportunity to participate in a live interactive virtual panel discussion facilitated by an academic chair. Virtual delegates will be encouraged to pre-watch the presentation videos (available via the OnAIR conference platform) and then join this discussion session, which will run through a provided Zoom link. The Aim of this session is to provide an opportunity for presenters to share and discuss their work with colleagues and for delegates to engage in Q&A. Each discussion will run for 30-50 minutes depending on how many virtual presenters and delegates are participating.


Speaker

Miss Ada Ada Ada
Research Assistant
IT University of Copenhagen

SP: Cloning Voices and Making Kin: A Multivocal AI Approach to Kinship

Abstract

Synthetic voice cloning tools are becoming increasingly accessible for artistic engagements. This paper contributes to unfolding the growing aesthetic potential of this development by 1) providing an overview of existing frameworks and approaches that might be used in artistic and design work, 2) situating voice cloning as a form of making kin by relating it to the concepts of kin networks, assembling and attachment sites and 3) presenting three speculative approaches to creating multivocal synthetic voices that seek to make kinships explicit.

Final Paper

Biography

Ada Hyldahl Fogh, a.k.a. Ada Ada Ada (she/her) is an algorithmic artist and research assistant. She works with gender and bodies as perceived by computers through algorithms, software and "artificial intelligence". Her own trans experience often comes into play in her works. As part of Voice as a Matter of Design at the IT-University of Copenhagen, she discovers novel ways of using "AI" voice cloning software. She investigates how the design space of synthetic voices can be broadened to include more vocal identities.
Mrs Zane Cerpina
TEKS

FP: Art After AI: Utilizing Artificial Intelligence in Art Creation

Abstract

This paper explores the integration of artificial intelligence (AI) in the arts, exemplified through the creation of the "Art After AI" issue of the Experimental and Emerging Art journal. It examines the transformative impact of AI on electronic arts and the broader artistic community, addressing the polarized debate surrounding AI's role in art. Utilizing AI platforms like ChatGPT and MidJourney, the paper discusses the production of an entire magazine using AI, highlighting the emerging practice of prompt engineering. The methodology involves the generation of AI content, including fictional personas and narratives, and the critical editorial process of refining and curating AI-generated material. The paper reflects on the challenges of distinguishing between AI-generated and human-made content, raising questions about authorship, originality, and ethical considerations in creative production. It concludes by emphasizing AI's role as an augmentative tool in the creative process, advocating for a hands-on approach to understanding and leveraging AI's potential in the arts. The future of AI in art is viewed as a collaborative venture that enriches the creative landscape, underscoring the importance of prompt engineering and active engagement with AI technologies.

Final Paper

Biography

Zane Cerpina (LV/NO) is an interdisciplinary female author, curator, artist, and designer. Cerpina lives in Oslo and currently works as a project manager/curator at TEKS (Trondheim Electronic Arts Centre) and editor at EE: Experimental Emerging Art Journal. From 2015 to 2019 she worked as a creative manager at PNEK (Production Network for Electronic Art, Norway). Cerpina is the author of The Anthropocene Cookbook: Recipes and Opportunities for Future Catastrophes (MIT Press, 2022), co-written with Stahl Stenslier. Her extensive body of work also includes curating and producing Meta.Morf 2024: [up]Loaded Bodies; Meta.Morf 2022: Ecophilia; FAEN (Female Artistic Experiments Norway); The Dangerous Futures Conference 2018; Oslo Flaneur Festival 2016, and The Anthropocene Kitchen event series (2016-). Cerpina has initiated and been part of several important archival and research projects such as The Norwegian Media Art Library and is one of the editors for the Book of Electronic Arts Norway.
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Ms Mrinalini Singha
Graduate Student
Massachusetts Institute of Technology

FP: Re-Worldings at MIT of Beaver Terrapolis Terristories

Abstract

This paper weaves through the terristories of MIT’s institutional and indigenous histories that inspired the creation of Stata Island – a social virtual world. Through spatial narratives, this work probes into the institutional symbols of MIT’s Building 20 time capsule and Tim, the beaver mascot. In this virtual world, MIT’s Stata Center building is rewilded into an interspecies cohabitation of beavers and humans, reclaiming ‘nature’s engineer’ as a worlding agent. The land around Stata Center is reclaimed by the waters alluding to the marshlands and colonial history of the region and as well as the potential climate futures. In doing so, this work invokes the coexistence of pluriversal worlds that are forced to disappear at the very moment the one-world world is brought into reality. Furthermore, this work highlights the potential of harnessing game engines for worlding practices. Stata Island can be experienced at https://www.stataisland.com/

Final Paper

Biography

Mrinalini Singha is an artist and creative technologist currently pursuing her MS in Art, Culture, and Technology at MIT, advised by Prof. Gediminas Urbonas. Her work addresses socio-political, cultural and environmental urgencies across mediums such as film, installations, tangible interfaces, game engines and XR. She is currently a teaching assistant with Prof. Urbonas on the course Climate Visions. She is also a SERC (Social and Ethical Responsibilities of Computing) Scholar at the MIT Schwarzman College of Computing through the research group exploring the intersections of computing education and climate justice. Prior to this, she has been a research assistant at the MIT Open Documentary Lab – conducting qualitative research into the emerging discourse around harnessing game engines to world climate futures and amplify decolonial perspectives and indigenous voices. In this role she has worked on the Worlding program as well as the ISO Indigenous Immersive Incubator.
Mr Tuğrul Şalcı
Independent

FP: Stable Diffusion Denoising Path Orientation: Implementing L-System in Generative AI Model

Abstract

This paper invests the integration of the L-system algorithm with Stable Diffusion, a method called 'Denoising Path Orientation,' to create complex, lifelike structures in digital art, named Cybernetic Flora. Influenced by Michel Serres' theoretical lens, this paper analyzes the complexities of noise, disruption, and transformation in the generative phases of digital art. Utilizing Serres' concept of the parasite, the study interprets the denoising phase as a transformative disruption, crucial in system development. The L-system, originally a tool for simulating biological structures, iteratively generates intricate patterns. When fused with Stable Diffusion's denoising capabilities, these patterns undergo refinement, resembling natural evolutionary processes. This fusion not only improves the visual quality but extends interdisciplinary applications, particularly in AI convolution processes. This paper demonstrates how disruptions or 'parasitic' elements in the creative process can lead to richer, more complex artistic expressions, challenging conventional notions of order and disruption in digital art creation.

Final Paper

Biography

Tuğrul Şalcı’s innovative work explores the intricate relationship between noise, symbiotic relations, and system development, contributing new insights into generative art creation. Tuğrul’s artistic repertoire includes generative AI applications and audio-reactive performances, demonstrating a blend of technical skill and creative vision. He is also actively involved in the live coding scene, coordinating Algorave events in Istanbul; showcasing generative performances in cultural institutions & local scene. Tuğrul Şalcı is currently a Teaching Assistant at Özyeğin University and holder of a Master’s degree in Visual Arts and Visual Communication Design from Sabancı University, where he specializes in Generative Art and Media Theory.
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Designing Telematic Creation Spaces: Active Tele-spaces (tea) Mario Valencia
Associate Professor
Caldas University

FP: Designing Telematic Creation Spaces: Active Tele-Spaces

Abstract

Active Tele-Spaces (TEA) project is the central theme of this presentation. Over the past decade, TEA has evolved as a collaborative space focused on exploring various realms of telematic design and creation within the per-formative and artistic domains. In essence, TEA investi-gates how the design of distributed interfaces, network technologies, and remote collaboration can be harnessed to create art in unique and diverse ways.
Throughout its years of development, TEA has brought together designers, artists, researchers, and creators from different disciplines. The aim has been to generate novel forms of design, art, and communication, thereby pushing the boundaries of creativity and collaboration.
A key facet of Tele Active Spaces is its emphasis on telepresence and collaborative work in the digital age. It has provided a platform for discussing and reflecting up-on the challenges and opportunities that arise when de-sign and artistic creation are mediated by modern tech-nologies.
In addition to exploring new techniques and design methodologies, TEA has fostered interactions among in-dividuals from various countries and cultures. This has led to the establishment of global networks of collabora-tion and knowledge exchange.

Final Paper

Biography

Mario H. Valencia Doctor in Design, Master in Design and Interactive Creation at the University of Caldas, Systems Engineer at the Autonomous University of Manizales and Specialist in University Teaching at the University of Caldas. He worked as a support engineer and researcher in the Jackeline Nova electroacoustic music laboratory, and as a teacher he has taught engineering, multimedia, acoustics and design classes at different universities in Colombia. He is currently an associate professor at the University of Caldas in the Visual Design department and director of the SENSOR research laboratory (sensorlab.co). Among the recognitions obtained, he has a creation scholarship in cinematography and others in new media, in 2008 he won the international VIDA award granted by the Telephone Foundation. It has multiple concerts, interactive installations and multimedia works carried out and exhibited in various places in Colombia. He is currently Director of the Design Department of the University of Caldas and director of the C-Transmedia research center of the same university.
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Miss Shujiao Xie
Nanyang Technological University

FP: Creating the “Everywhen” Urban Experience in Singapore: An Artist-Driven Interweaving of Time and Space Using AI-Powered Projection Mapping and Screen Installations

Abstract

The concept of “Everywhen” invites us to traverse the boundaries of time, seamlessly uniting the past with the present and future. At the forefront of this exploration are artists using AI-powered tools to reshape our perception of urban landscapes. This paper examines the conceptualization and technical execution of three artist-led urban media art projects in Singapore: the projection mapping of “(RE)ROOTING in Progress” at the 2021 Light to Night Festival, “Classic of Mountains and Seas”, and “AI Meets Wu Guanzhong” displayed on the urban screen at Nanyang Technological University in 2022. Focusing on the roles of artists and AI in the creative process, the study reveals that urban settings not only infuse AI with meanings but serve as rich sources of datasets. Artists use AI as a tool while retaining control over the final output. While AI-enhanced installations possess the capacity to weave the fabric of time and space into artistic expressions, they also present challenges related to data concerns. In this melding of art, technology, and urban spaces, it is the artists who are pivotal in guiding AI to establish a temporal cultural thread, reshaping our connection to history, and curating an “Everywhen” ambiance within the city.

Final Paper

Biography

Xie Shujiao is currently in her third year of pursuing a doctoral degree at the School of Art, Design, and Media, Nanyang Technological University, Singapore. Her academic journey includes the attainment of a Master of Architecture degree from Tongji University and a Bachelor of Architecture degree from Xi'an Jiao Tong University. Her research is centered around urban media art, encompassing the domains of mapping on urban surfaces and large-scale media walls. Combined with her previous experience in space-making, shujiao is passionate about exploring various digital media technologies to create architectural and artistic installations in response to the urban discourses and urgencies of our time. Her research also places a specific emphasis on unraveling the social and cultural implications embedded in the realm of urban media art within the context of mainland China.

Session chair

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Vanessa Chang
Director of Programs
Leonardo ISAST

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