2.3 Craft

Tracks
Track 3
Monday, June 24, 2024
1:30 PM - 3:00 PM
Plaza P7

Speaker

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Dr Patricia Flanagan
Co-director Interactive Media Lab
University of New South Wales

FP: After the Digital – Re-materialising Digital Ecologies of Craft

1:30 PM - 1:55 PM

Abstract

New economies of making in post-disciplinary and post-industrial climates are pushing the traditional boundaries of the craft industries. This article examines recent artistic practices exploring and experimenting at the bleeding edge of art-science-technologies, where artwork is critically crafted, combining digital with physical materials through hybrid forms of hands-on-making. New materials and technologies are being incorporated into contemporary craft and new modes of making are revealed as we witness a move away from modern-craft to an era of post-craftwork. Electronic media sits at the heart of these developments, but in contrast to modernist dematerialisation of art and the dominance of screen essentialism in art production and in daily life, post-craftwork engages with digital technologies in ways that re-materialize data in physical and hybrid spaces and artefacts. The authors draw on new materialism philosophy in consideration of digital material agency, cutting across posthuman, transhuman, and more-than-human paradigms, to examine post-craftwork through examples of six artworks that embody the creative thoughts and insights of their makers, instilling them with social and spiritual value. Re-imagining material conditions and technological futures may offer potential to reconnect culture with nature.

Final Paper

Biography

Tricia Flanagan is an internationally recognised artist and designer, leader in wearables, haptic interfaces, critical and speculative design and human computer interaction. Her research combines hi and low tech to create hybrid artefacts that enable people to interact with the environment in new ways. She designs and creates immersive artworks for museums, art galleries and public spaces that enable people to imagine alternative futures. Her work is shown in Australasia and Europe, recently in Taipei Museum of Contemporary Art and the Crafts Museum of CAA, China Academy of Art. She established the Wearables Lab, Hong Kong Baptist University in 2009; is the co-director of the Interactive Media Lab; lead researcher in wearables at the Creative Robotics Lab; and Materials and Manufacturing Futures Institute, University of New South Wales, Australia. Recently awarded the Powerhouse Museum Research Fellowship, and the Australia Council for the Arts Fellowship.
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Mrs Runzhi Xue
Curator
China Academy of Art

Co-presenter

Biography

Xue Runzhi conducts specialized research on the correlation between digital technology and new craftsmanship in innovative cross-disciplinary design and digital craftsmanship. Currently a lecturer at China Academy of Art and head of the Public Education Department of the Crafts Museum of CAA, China Academy of Art. Published books include "Design Representation: Computer-Assisted Industrial Design Representation" and "Jewelry Design Representation Techniques." Papers published include "3D Digital Technology and Contemporary Handicrafts," "Research on the Application of 3D Digital Technology in Contemporary Silverware Craft," "Innovation and Design Exploration of Modern Bamboo Crafts Based on Composite Materials: A Case Study of Zhejiang," and "Chen Zhifo's Pattern Design from the Perspective of Form and Aesthetics," among others. Planned and hosted the "New Perception of Technology——Exhibition of Contemporary Experimental Crafts" organized by China Academy of Art and undertaken by the Crafts Museum of CAA, China Academy of Art.
Miss Janina Hoth
City University of Hong Kong

FP: The Un/natural Symbionts. Kombucha-Making as Social-Epistemic Practice

1:55 PM - 2:20 PM

Abstract

How knowledge can be adapted, exchanged, and transferred in between disciplines, is an open question in art-science. The project Unnatural Symbionts explores through rituals how knowledge from several disciplines and fields on micro-organisms can be made palpable in one space. Using kombucha fermentation as field for exploration, the various relations of microbes and humans in scientific and non-scientific discourses are discussed. Microbial life is understood in its other-than-human agency and its role in our human identities which becomes connected to personal memories of making food and drinking tea. The goal is a curatorial practice that invites artists, scientist as well as a wider audience to reflect on concepts of symbiosis from the perspectives of lived experience and multispecies rituals. Microbiological research on microbial diversity is questioned in its meaning for self and individuality as philosophical concepts. The kombucha-making as a process becomes a method to experience microbial life with the naked human eye. The ritual binds these elements together to create a socio-cultural practice that avoids being bound to traditional conventions and creates a space for new ones.

Final Paper

Biography

Janina writes her PhD at the School of Creative Media (City University of Hong Kong) on collaborative practices in art, science, and technology. She investigates how collaborators share and transfer knowledge from diverse disciplines and fields and what kinds of research are possible when artistic and scientific processes and thinking are connected. Prior to her PhD, Janina was a research associate at the Department for Image Science, Danube University where she co-developed projects and digital exhibitions in art & technology as co-editor of the Archive of Digital Art. www.joth.me
Mr Joseph Burgess
Unregistered Master Builder

AT: CPEGs: The Aesthetics of Digital Signal Processing in Pictorial Carpet Making Practice

2:20 PM - 2:35 PM

Abstract

The practice of pictorial carpet making aims to reproduce figurative images in fibrous materials. For contemporary pictorial carpet practice, the range of colour is infinite however the available physical resources in the form of suitable yarn can be problematic. Pictorial carpet-making requires quantising colour into discrete values to build chromatic relationships. In this paper we explore a new 3D carpet previsualisation methodology that leverages digital signal processing approaches to aid in the consolidation of chromatic relationships in the carpet making process.

Final Paper

Biography

Joseph Burgess is an artist born in Portland Oregon, currently working between Australia, America, and Europe. Their multidisciplinary practice includes sound, animation, and carpet making. Burgess performs as Unregistered Master Builder as a way to encompass the plurality of their skills, experience, and creative output. In recent years Joseph has worked as a composer and installation manager with Sydney based design firm Atelier Sisu, delivering projects internationally. Other significant collaborative projects have been featured at Vivid, Institute of Modern Art, Raflost (Iceland) and State Library of Queensland. One of which “Harps of the City'' (commissioned by Vivid in 2019) has been acquired by MONA (Museum of Old and New Art) and University of Queensland in 2020.
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Dr Toby Gifford
Academic
University of the Sunshine Coast

Co-presenter

Biography

Dr Toby Gifford is a designer, creative coder, and interdisciplinary media arts practitioner, with a particular interest in virtual/augmented reality and immersive installation. He has worked across industry and academia at the intersection of art and technology, with extensive professional experience in software programming and systems design. His research spans a broad range of areas including: application of artificial intelligence to the creative industries; environmental sensing for ecosystem health monitoring; and modelling and data visualisation to aid design.
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Miss Syna Nan Chen
The University of New South Wales

FP: Escaping Human Experience: An Entry into Otherness Through Wearable Technology

2:35 PM - 3:00 PM

Abstract

This paper presents an argument for observing non-human perspectives for the design of wearable technolo-gy through a form of speculative post-human transcend-ence. The paper proposes Provocative Embodiment, a more-than-human design approach that supports the wearer in imagining the inner experience of non-human entities by intentionally creating and embodying con-flicts between human and non-human perceptions. Artic-ulated as a theoretical framework for understanding non-human perceptions and experiences by combining non-anthropocentric theory and speculative design, an argu-ment is presented for the possibility of humans observ-ing non-human realities through this framework and an accompanied workshop of design activities. The paper concludes with a detailed explanation of the three prin-ciples of Provocative Embodiment providing concrete guidance on how designers may put them into practice. By contributing a new theoretical and practical frame-work that attempts to expand the boundaries of human perception beyond the traditional human-centred per-spective, this research provides us with new lenses and tools for understanding and exploring the reality of the non-human entities that surround us.

Final Paper

Biography

Syna Nan Chen is a PhD candidate, design researcher, and wearable technology designer at UNSW Art, Design & Architecture. She holds a Master of Fashion from RMIT University. Syna's research interests revolve around speculative and wearable technology design, aiming to facilitate human and non-human collaboration and explore the potential of wearable technology to bridge the gap between human and non-human experience. She places particular emphasis on challenging anthropocentric perspectives by designing more than human wearables to imagine alien or non-human modes of perception and existence. Her work has won prestigious awards and has been featured in various exhibitions and fashion showcases around the world, including Australia, Italy, and China.

Session chair

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Alison Rajah
Director
Surrey Art Gallery

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