6.5 Roy Ascott Studio Student Talks

Tracks
Track 5
Tuesday, June 25, 2024
3:30 PM - 5:30 PM
Plaza P9

Speaker

Agenda Item Image
Dr Clarissa Ribeiro
Program Director
Roy Ascott Studio

Welcome notes

3:30 PM - 3:40 PM

Biography

Dr. Clarissa Ribeiro, Program Coordinator of the Roy Ascott Studio Advanced Program in Technoetic Arts at SIVA/DeTao in Shanghai, has been honored with the Pete Townshend Endowed Senior Lectureship in Performative Technoetics (2022-2024). Ph.D. in Arts (ECA USP Brazil, Poéticas Digitais/CAiiA hub of The Planetary Collegium, UK), Fulbright Postdoctoral Scholarship awardee (UCLA, Art|Sci Center/James Gimzewski Lab, US), M.Arch. (IA USP, Brazil), B.Arch, member of the UCLA Art|Sci Collective (2013-present), is the chair of the first Leonardo/ISAST LASER talks to be hosted in Brazil/Latin America (2017-present). The core of her explorations is the interest in cross-scale information and communication dynamics that impact and shape macro-scale emergent phenomena.
Mr Yuheng Zhu
Roy Ascott Studio

SP: Data-Doppelgänger: Infinite Regress

3:40 PM - 3:50 PM

Abstract

This paper presents and discusses the work “Data-Doppelgänger: Infinite Regress” (2023-2024), a dialogical NFT Exploration Inspired by Victoria Vesna’s 'Bodies Incorporated" and revisiting Roy Ascott’s considerations on the ‘multiple self’ emerging as a transformative art installation connected to the ISEA 2024 sub-theme, 'Ecologies of Place.' This immersive experience navigates the interplay of physical, digital, and ecological elements that shape our perception of place — interweaving our presence and identity in physical and digital realms. Participants engage in a participatory creation process, contributing personal data to algorithmic generation, resulting in NFT-driven avatars. The installation mirrors the layered ecologies outlined in ISEA's theme, highlighting the interactions between human, non-human, and technological entities. It serves as a dynamic exploration of sustainable and interconnected spaces in the digital age. Inspired by Roy Ascott's concept of 'Multiple Self' and in alignment with the Everywhen, 'Data-Doppelgänger: Infinite Regress” (2023-2024) offers a reflective journey into the multiplicity of identities within our contemporary landscapes. A TV screen becomes a nexus for the convergence of physical and digital realities, where the creation of NFTs intertwines with the organic, fostering a sense of ownership in the participants. As an homage to Vesna and Ascott's visions, the installation transforms personal narratives into a collective artwork, transcending boundaries and contributing to the discourse on ecologies that intertwine the human, the digital, and the ecological in the ever-evolving digital age."

Final Paper

Biography

Zhu Yuheng is an artist who was born in Shanghai. His artworks focus on cyborgs, totalitarianism, and the metaverse. He is interested in the study of new media, the practice of the digital field, and the use of computer modeling and code to create. Zhu Yuheng's work often explores the relationship between humans and technology. He is interested in how technology can be used to create new forms of art and expression. He is also aware of the potential dangers of technology, such as the loss of privacy and the rise of totalitarianism.
Miss Yining Zhou
Roy Ascott Studio

AT: Guizhou's Caves: Hosting the Rise of Consciousness

3:50 PM - 4:00 PM

Abstract

This artist talk seeks to explore the profound intersection of ancient ritualistic practices, consciousness expansion, and contemporary technological advancements through the lens of caves in Guizhou. Caves, historically used for ritualistic purposes, become the canvas for an immersive multimedia installation. The project investigates how the exploration of altered states of consciousness in these subterranean spaces serves as a metaphor for the natural and artificial processes of consciousness reframing, particularly in the context of Machine Consciousness. Through advanced photographic techniques, the unique features of Guizhou's caves are captured, with a deliberate emphasis on the interplay of artificial light to unveil hidden dimensions. This artistic endeavor delves into the transformative journey of both human and machine intelligence, drawing parallels between ancient rituals and the evolving landscape of artificial intelligence.

Final Paper

Biography

My name is Zhou Yining, born in Guiyang, Guizhou in 2003. Currently, I am a student at the Roy Ascot Art Studio where my focus is on the complexities of minority cultures, geography, and humanities. I was particularly interested in the Miao people of Guizhou and studied their unique traditions in depth. My journey included exploring the rich cultural heritage within each community and appreciating the stories and art that define them. This interest in the intersection of culture, art, and identity led to a deep connection with the lives of ethnic minorities. Beyond culture, my curiosity extends to social phenomena such as gentrification, where I explore the dynamics of urban transformation. I look forward to developing my profession and contributing to conversations that connect traditional heritage with contemporary challenges.
Miss Blue Yue
Roy Ascott Studio

AT: Botanic Synthesis: A Visual Exploration of Tactile Interaction with Plants

4:00 PM - 4:10 PM

Abstract

This paper explores botanical aesthetics by presenting “ "Botanic Synthesis: A Visual Exploration of Tactile Interaction with Plants ” an artwork that seeks to visualize the intricate language of tactile interaction with plants. Inspired by the works of renowned artists Guto Nobrega, Laura Beloff, and Eduardo Kac, the project aims to translate the subtle signals and emotions emitted by plants into captivating visuals. The synthesis of art and technology, drawing on Nobrega's organic forms, Beloff's interactive installations, and Kac's bioart, serves as a foundation for the creation of an immersive experience that transcends the boundaries between the botanical and the digital. Central to this exploration is the integration of Roy Ascott's pioneering concept of "Moistmedia," wherein the artist envisions a dynamic and fluid interplay between technology and the natural world. The paper discusses the theoretical underpinnings of Ascott's Moistmedia and its application in the context of visualizing plant interactions. By combining artistic vision with scientific inquiry, this project contributes to the evolving discourse on the intersection of art, technology, and ecology, offering a unique perspective on the symbiotic relationship between humans and the vegetal realm.

Final Paper

Biography

Born in 2004 in mainland China, is currently a third year undergraduate student in the Advanced Program in Science and Technology Arts at the Roy Ascott Studio in Shanghai, China. Blue Yue has a keen interest in the cognitive relationship between Gen Z in relation to the new data society and the ecology of nature, with a focus that extends to topics such as self-perception in the age of new media, the information cocoon, the human body, the ecology of nature and data. natural ecology and data ecology, among other topics. Blue Yue aims to draw attention to these critical issues and provoke thoughtful conversations, utilizing a multidisciplinary approach to information delivery that explores the interconnections between technology, art, society, and ideas.
Miss Kaixi Lu
Roy Ascott Studio

SP: Polysemic Intimacy: Borges’ Labyrinths and Random Encounters

4:20 PM - 4:30 PM

Abstract

This paper delves into the conceptual underpinnings and experiential dimensions of the immersive installation titled ‘Polyssemic Intimacy' (20023-20024) drawing inspiration from Jorge Luis Borges's labyrinths and the sensorial artistry of Olafur Eliasson, the installation emerges as a synthesis of intellectual depth and immersive aesthetics. The narrative unfolds within a physical labyrinth, embodying Borgesian themes of infinite possibilities, mirrors, and nonlinear storytelling. Colored lights, sequential panels, and reflective surfaces create disorienting effects, while thematic chambers echo Borges 'Garden of Forking Paths.' The incorporation of Eliasson's elemental influences introduces natural elements, spatial illusions, and collaborative storytelling, adding layers to the immersive experience. The paper explores the interplay of ambiguity and uncertainty in the design, inviting participants to navigate the possibility of random casual encounters driven by their inputs —- text, light, and sound. through contrasting elements. The intention is to explore in the design of the installation, the integration of metaphysical inquiry, and philosophical reflections on identity, existence, and nature of reality in casual intimate encounters. The work emerges as a multidimensional exploration that transcends conventional boundaries, inviting participants to engage intellectually, emotionally, and sensorial, considering exploring the potential of interactive art to create transformative and contemplative experiences.

Final Paper

Biography

Born in 2001 in Guangdong, Kaixi Lu is a fourth-year undergraduate at Roy Ascott Studio SIVA/DETAO in Shanghai. Passionate about the intersection of art and intimate relationships, her inspiration stems from literature, painting, and spatial installations. Her interest in researching remote intimate connections was ignited by the book "Personal Connections in the Digital Age." Influenced by Olafur Eliasson's "Shadows traveling on the sea of the day" and Wang Wei's "Same like Me," Kaixi adeptly uses diverse artistic techniques, including imagery, installations, 3D rendering, programming, and cinematography. Her work delves into the discourse surrounding remote intimate relationships in contemporary society, showcasing a commitment to exploring the nuanced complexities of modern interpersonal connections.
Mr Jiaao Yu
Roy Ascott Studio

AT: Humanistic Care in Horror Games

4:30 PM - 4:40 PM

Abstract

This paper explores the design and conceptual aspects of "Shadows of Wuhan," a horror video game influenced by the literary perspectives of Bernard Perron, Clive Barker, and Souvik Mukherjee. Drawing inspiration from the fusion of fear and play, the narrative complexities of characters, and the art of storytelling in video games, our game ventures into a post-pandemic Wuhan, China. The protagonist, Lin Huowang, navigates a world transformed by a viral mutation, turning survivors into hybrids of humans and bats. Informed by Barker's narrative depth, Perron's insights into fear, and Mukherjee's exploration of storytelling elements, we delve into the conceptual framework and characteristics of 3D game environment design. The immersive realism, depth, and dynamic lighting of our environments contribute to world-building, creating a chilling atmosphere where the lines between humanity and monstrosity blur. The game's narrative intricacies, interactive elements, and user navigation align with the amalgamation of literary inspiration and 3D design principles. As players traverse the decaying city, the seamless transitions and textured landscapes tell a haunting story of survival and transformation."Shadows of Wuhan" emerges as a testament to the transformative potential of horror gaming, pushing the boundaries of narrative depth and emotional engagement. This paper sheds light on the considerations behind the design choices, providing insights into the amalgamation of literary inspiration and 3D environment design principles, ultimately contributing to the evolving discourse on horror game innovation.

Final Paper

Biography

JiaAo YU, born in 2003 in Jiangsu Province, China, is currently a third-year undergraduate student in the Roy Ascott Studio Technoetic Arts advanced program in Shanghai. Yu is dedicated to integrating artistic expression with a profound concern for contemporary societal issues. A strong interest in these issues has led JiaAo Yu to expand his focus to themes such as family problems. Yu aims to draw attention to these crucial issues and present them in the form of a horror game. As a student of Technoetic Arts, Yu employs a multidisciplinary approach to convey messages and explore the interconnectedness of technology, art, society, and the mind. As JiaAo Yu progresses through the advanced program at Roy Ascott Studio, his work becomes a testament to the power of artistic expression in addressing pressing societal and family concerns, leaving a lasting impact at the intersection of art, human rights, and environmental responsibility.
Miss Yixin Xu
Roy Ascott Studio

AT: Harmony in Crisis: 'Holly Landscapes'

4:40 PM - 4:50 PM

Abstract

This artist talk introduces the Virtual Reality (VR) installation titled 'Holly Landscapes,' a creation that seamlessly blends the visual inspirations of esteemed artists Ruben Wu and Olafur Eliasson. It also significantly emphasizes respecting natural environments amidst the ongoing climate crisis. By utilizing advanced AI technology to generate immersive 3D videos, our installation takes participants on a synesthetic journey through otherworldly landscapes, echoing Wu's captivating use of light and Eliasson's interactive installations. In an era marked by environmental challenges, 'Holly Landscapes intentionally infuses the VR experience with a commitment to respecting and preserving the natural world. Inspired by Wu's dynamic aerial photography and Eliasson's engagement with the elements, this AI-driven creation transports users to surreal environments that underscore the beauty and fragility of our planet. The generative algorithms employed in 'Holly Landscapes' not only craft visually stunning landscapes but also serve as a reminder of the urgent need to protect and cherish our natural surroundings. As participants navigate these synthetic realms, they are encouraged to reflect on the interconnectedness of art, technology, and the environment in the face of the climate crisis. This paper explores the conceptual foundations, technological innovations, and the potential role of 'Holly Landscapes' in fostering a renewed appreciation for nature and collective environmental responsibility.

Final Paper

Biography

Born in Shanghai, Mainland China,Xu Yixin is a passionate junior student currently pursuing a major in art and technology at the renowned Roy Ascott Studio in Shanghai. Her academic focus VR,Metaverse.
Miss Shengdi Zhang
Roy Ascott Studio

SP: Synthetic Self-Perception: on Man-Machine Hallucination

5:00 PM - 5:10 PM

Abstract

"Electric Dreams" unfolds as a captivating short film inspired by Philip K. Dick's iconic work, "Do Androids Dream of Electric Sheep?" The storyline revolves around the central character, Rachel, an android unknowingly navigating a world where the lines between human and artificial consciousness blur seamlessly. Paying homage to Ridley Scott's "Blade Runner," Rachel embarks on a profound journey of self-discovery, grappling with existential questions surrounding identity, consciousness, and the essence of reality.
The film delves into contemporary dialogues on AI consciousness, probing the ethical implications of crafting beings that replicate human emotions and experiences. Rachel's internal struggle unfolds amidst a society wrestling with the profound implications of advanced artificial intelligence. Themes of empathy, self-awareness, and the elusive boundary between humanity and machine intricately thread through the narrative, provoking audiences to contemplate the very nature of consciousness in an era dominated by technology."Electric Dreams" extends an invitation for viewers to reflect on the ethical quandaries inherent in creating sentient machines and poses crucial questions about the future coexistence of humanity and artificial intelligence. Through Rachel's odyssey, the film endeavors to ignite discussions on the ethical responsibilities entwined with pushing technological boundaries and blurring the demarcation between the organic and the synthetic.

Final Paper

Biography

Born in 2003 in Henan Province, Mainland China, Shengdi Zhang is currently in the third year of undergraduate studies at Roy Ascott Studio Advanced Program in Technoetic Arts in Shanghai. Zhang is on a journey to blend artistic expression with a deep concern for the existentialist crisis. With a keen interest in the complexities of contemporary consciousness and existence, Shengdi Zhang's focus extends to topics such as Existentialist philosophy and artificial life. Zhang aims to bring attention to the meaning of existence and life and provoke thoughtful dialogue.
Miss Yuqian Sun
Roy Ascott Studio

AT: TA VR: Technoetic Metaverse on Mozzila Hubs

5:10 PM - 5:20 PM

Abstract

This paper delves into the metaverse museums, as an initiative showcasing the 2004 Spring Term final projects of 3rd-year undergraduating students from the Roy Ascott Studio Advanced Program in Technoetic Arts in Shanghai. Leveraging virtual reality (VR) technology, the public is invited to explore a digital exhibition, offering a unique and immersive experience. Drawing inspiration from Dowling's (2019) concept of the immersive method, commonly employed in physical museum exhibitions, our virtual showcase aims to engage visitors in a narrative and storytelling process that transcends traditional boundaries. The goal is to inspire a state of flow, where the audience becomes deeply absorbed in the artistic journey presented by the students. In the virtual world, the state of flow is cultivated through a variety of tools, with particular emphasis on augmented reality (AR) technology. This paper explores the technical implementations of AR, as demonstrated by Yuan (2019), to provide digital narratives within the metaverse museum. By seamlessly integrating AR elements, we aim to enhance the overall immersive experience, allowing visitors to interact with and navigate the virtual space in ways that transcend the limitations of physical exhibitions. Through a conceptual exploration of these ideas, our paper contributes to the evolving discourse on the intersection of art, technology, and education. The Technoetic Arts Metaverse Museum not only serves as a platform for the display of cutting-edge technoetic art but also as a testament to the transformative potential of immersive technologies in redefining the way we engage with and experience art in the digital age.

Final Paper

Biography

Born in 2002 in Qingdao, a beautiful coastal city in China's Shandong Province. Sun Yuqian is currently in the third year of undergraduate studies at Roy Ascott Studio Advanced Program in Technoetic Arts in Shanghai. Sun Yuqian is blending artistic expression with a deep concern for contemporary Chinese social issues, while using the latest technology to express ideas.With a keen interest in the complexities of contemporary Chinese society, Sun Yuqian's focus extends to topics such as people's life,disease and family. Sun Yuqian aims to bring attention to these critical issues and provoke thoughtful dialogue. As a student of Technoetic Arts, Sun Yuqian utilizes a multidisciplinary approach to convey messages and explore the interconnectedness of technology, art, society, and the mind.
Miss Yuxuan Zheng
Roy Ascott Studio

SP: Interpersonal Emotions: Exploring Humans Behavioral Patterns

Abstract

This short paper presents the interactive installation ‘Interpersonal Emotions’ (2023-2024) exploring aspects of people’s behavior, driven or influenced by sound and light while negotiating ‘who will have a seat’ in a darkened space in which the chairs have spots underneath and emits sounds when approached by the audience. The work explores aspects of interaction design and emotional design and a computer vision system maps the audience movements in space in the search for patterns. The system uses machine learning object detection to navigate the emerging patterns giving the artist the chance to explore the ‘aesthetics behind interaction’ driven by the emotions awakened or triggered by sound and light, guessing what attracts and directs their moves, what their motivations to act — subtleties about our intuitive, cultural and emotional reactions to environment signals and the ways we negotiate space when in public shared environments. In a contemporary hyper-mediated society, people have become increasingly physically isolated, and loneliness and depression, have become social problems worldwide, especially after COVID-19 pandemic. The intention is to explore, in the design of this interactive installation, by simulating the communication and negotiation between people influenced by environmental signals and presence, behavioral patterns that can help to escape loneliness.

Final Paper

Biography

Yuxuan Zheng was born in Shanghai, China. The artworks focus on psychology, ethics, and design, she also had the opportunity to discuss specific phenomena ,such as social interaction, gender equality, emotional expression.

Session chair

Agenda Item Image
Clarissa Ribeiro
Program Director
Roy Ascott Studio

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