6.4 Time
Tracks
Track 4
Tuesday, June 25, 2024 |
3:30 PM - 5:30 PM |
Plaza P8 |
Speaker
Professor Tsun-hung Tsai
National Tsing Hua University
FP: A Study on Constructing Immersive Cross-Sensory Experiences to Influ-ence Temporal Perception
3:30 PM - 3:55 PMAbstract
This chapter utilizes virtual reality technology to investi-gate its influence on the temporal perception of experienc-es. This analysis aims to explore the correlation between the artwork and its experiences and the impact of various temporal states shown within the artwork. The objective is to shed light on the ambiguous temporal awareness and disconnect between individual and collective time that the artwork evokes.
This study integrates virtual reality technology with physi-cal space and installations to construct an immersive set-ting that effectively restricts individuals’ ability to disen-gage from the experience. The environment in question incorporates a range of sensory stimuli, encompassing visual, tactile, and aural components. By utilizing the dis-tinctive features of VR headsets, this study effectively immerses participants in a simulated environment, leading to sensory manipulation that triggers distortions in the sense of time. The objective is to encourage deep reflection on an individual’s connection with the concept of external time.
This study integrates virtual reality technology with physi-cal space and installations to construct an immersive set-ting that effectively restricts individuals’ ability to disen-gage from the experience. For this purpose, we recruited twenty participants aged between 19 and 55 with varying degrees of experience with virtual reality, aiming to cover a wide range of time perception experiences.
This study integrates virtual reality technology with physi-cal space and installations to construct an immersive set-ting that effectively restricts individuals’ ability to disen-gage from the experience. The environment in question incorporates a range of sensory stimuli, encompassing visual, tactile, and aural components. By utilizing the dis-tinctive features of VR headsets, this study effectively immerses participants in a simulated environment, leading to sensory manipulation that triggers distortions in the sense of time. The objective is to encourage deep reflection on an individual’s connection with the concept of external time.
This study integrates virtual reality technology with physi-cal space and installations to construct an immersive set-ting that effectively restricts individuals’ ability to disen-gage from the experience. For this purpose, we recruited twenty participants aged between 19 and 55 with varying degrees of experience with virtual reality, aiming to cover a wide range of time perception experiences.
Biography
Tsun-Hung Tsai
Assistant Professor at the Interdisciplinary Program of Technology and Art, Tsinghua University, Taiwan. Spe-cializing in interactive design, gamified design, augment-ed reality, and virtual reality. Also serves as the Technical Director at the Digital Art Center in Taiwan.
Dr Chuan Khoo
Lecturer
Monash University
FP: A Practitioner’s Objects: Reflections on a Slow Data Practice
3:55 PM - 4:20 PMAbstract
A creative practice that entangles the digital medium with consumer-oriented data and experience will invariably engage with notions of efficiency and the consequent brevity of digital data presentation. This is particularly the case when said digital data is consumed through the all-too-familiar digital screen. The vernacular of digitally augmented design processes emphasises this quality – a heavy lean towards succinct, contextually aware, ubiquitous experience and the promise of the everywhere, made even more possible by mobile and touchscreen-bound computing devices. As a counterpoint to this focus on interaction brevity, the notion of slow data encourages a rethinking of this strategy, suggesting the introduction of temporal-centric intents and layers of expressing data. This intervention speaks to a technologically backgrounded motif of the everywhen, and encourages creative practitioners to engage, through various outcomes, strategies and frameworks, the significance of slow data thinking in the human-computer interfaces that we create. This is supported by a reflective account and discussion of three works that have contributed towards an understanding of slow data practice.
Biography
Chuan Khoo is an interdisciplinary digital media artist, interaction designer and educator. His research interest revolves around the notion of slow data – the creation of alternative interfaces that engender critical reflection around our usage of digital data. Chuan explores the consequences of computing and interrogates the twin edges of technology – its optimism, the darker side of its velocity, and the ethereal nature of our digital entanglements.
Dr Mitch Goodwin
Prompt Wrangler
PIC: Slow Down Time: A Collaborative Art Intervention Exploring the Relationship Between Text, Image and Machine
4:20 PM - 4:35 PMAbstract
The Slow Down Time project is an aesthetic and technical investigation of the procedural outcomes of generative AI routines as both standalone works of visual culture and speculative practice of Large Language Models (LLM). As an exercise in new media curation, the assemblage operates as both a performative and conceptual response to LLM black-box processes in the form of a slow-media / slow-synthesis art intervention.
The archive documents the dialogue between the text-to-image service Midjourney and a network of twenty-three prompt authors. Intentionally meditative the intention was to catalogue fragments of the curatorial dialogue enabling contemplation within latent diffusion spaces.
The curatorial process for Slow Down Time archive was also an exercise in technical transparency and cultural excavation, employing the Discovery model of inquiry-based study to “unpack” technical, cultural and historical tendencies within the archive. Cataloguing the development of the Midjourney “house style” over a specific period of time was also an important goal of the project.
The archive documents the dialogue between the text-to-image service Midjourney and a network of twenty-three prompt authors. Intentionally meditative the intention was to catalogue fragments of the curatorial dialogue enabling contemplation within latent diffusion spaces.
The curatorial process for Slow Down Time archive was also an exercise in technical transparency and cultural excavation, employing the Discovery model of inquiry-based study to “unpack” technical, cultural and historical tendencies within the archive. Cataloguing the development of the Midjourney “house style” over a specific period of time was also an important goal of the project.
Biography
Mitch Goodwin is a researcher and media artist with an interest in emergent media ecologies, cultures of automation and digital aesthetics at the University of Melbourne. An interdisciplinary academic, Mitch’s writing has appeared in the M/C Journal, Rolling Stone and edited collections on topics ranging from drone aesthetics to immersive technologies to interdisciplinary curriculum design.
As a speaker on gothic and dystopian tendencies in science, technology and culture, Mitch has appeared at venues such as SXSW Interactive (Austin, TX), EVA Berlin and RIXC Open Fields (Riga, Latvia).
Mitch was the founding Director of the Screengrab New Media Art Award (2009-15) and curator of the associated exhibition program which interrogated the political and technical infrastructures of network culture. Mitch's media works have screened widely, including WRO Media Arts Biennale (Wroclaw, Poland), The Lumen Prize (New York & Cardiff), IEEE VISAP (Baltimore, MD) and MADATAC (Madrid).
Mitch is currently developing a monograph and a media assemblage, The Digital Gothic, and working with generative AI for an international collaboration, Slow Down Time. Mitch is a Liverpool FC fan and a Bowie tragic.
Miss Lesley Ung
Lecturer
Auckland University of Technology
PIC: Dénouement's Afterword: A Pictorial Exploration on Subjective Sentiments of Death, Loss, and Grief through Animation Practice
4:35 PM - 4:50 PMAbstract
Dénouement's Afterword: A Pictorial Exploration on Subjective Sentiments of Death, Loss, and Grief through Animation Practice is a reflective afterword on a practice-based research project that engages with the emotionally fraught, complex and human experience of losing a loved one. Reflecting on the animation project, Dénouement's Afterword explores the project's inspiration, procedures and development, shedding light on how the contemplations of the practitioner, the practice and research intersect to address themes of death, loss and grief. The pictorial touches on the project’s intricate temporality, particularly in representing past, present, and future emotions for the practitioner, suggesting future directions with temporal dimensions.
The practice detailed in this pictorial underpins the researcher’s passion to draw the world (as they see it), moving it in time and moving those who view the work, emotionally.
The practice detailed in this pictorial underpins the researcher’s passion to draw the world (as they see it), moving it in time and moving those who view the work, emotionally.
Biography
Lesley has a soft spot for animated films, research in experimental animation and emotive storytelling through drawing. In her other creative endeavours, she enjoys doll repaints and various art mediums, such as watercolour, ink, charcoal, and chalk pastels. Her research interests include animation, health-related contexts about disabilities, family (generational trauma and expected roles), loss (grief and death), and mental states.
Completing the Bachelor of Design in 2019 and the Master of Design in 2022, Lesley is currently refining her skills further as an Editor/Copyeditor, Master's Supervisor (co-supervision), Animator/Colourist and Lecturer at Auckland University of Technology (NZ).
Lesley's research has also been featured in:
- The Dying.dialogues 2023 Symposium
- Designers Institute of New Zealand: Best Design Awards 2023
- Khabarovsk International Animation Film Festival "Animur" 2023
- FOCUS Wales Film Festival 2023
- Neum Animated Film Festival 2023
- PSAF Streamtacular 2023
- Student World Impact Film Festival 2023
Session chair
Kate Genevieve
University of Sussex
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