Ⓥ V.7 Virtual Discussion - Artist Talks
Monday, June 24, 2024 |
4:10 PM - 5:00 PM |
Virtual |
Overview
Group discussion giving virtual presenters the opportunity to discuss their work with colleagues and delegates
Details
Join the session here
This virtual discussion session will give virtual presenters the opportunity to participate in a live interactive virtual panel discussion facilitated by an academic chair. Virtual delegates will be encouraged to pre-watch the presentation videos (available via the OnAIR conference platform) and then join this discussion session, which will run through a provided Zoom link. The Aim of this session is to provide an opportunity for presenters to share and discuss their work with colleagues and for delegates to engage in Q&A. Each discussion will run for 30-50 minutes depending on how many virtual presenters and delegates are participating.
This virtual discussion session will give virtual presenters the opportunity to participate in a live interactive virtual panel discussion facilitated by an academic chair. Virtual delegates will be encouraged to pre-watch the presentation videos (available via the OnAIR conference platform) and then join this discussion session, which will run through a provided Zoom link. The Aim of this session is to provide an opportunity for presenters to share and discuss their work with colleagues and for delegates to engage in Q&A. Each discussion will run for 30-50 minutes depending on how many virtual presenters and delegates are participating.
Speaker
Dr Terhi Marttila
Researcher
Iti/larsys, Egames Lab
AT: Speaking in Loops That Change - Writing for the Wandering Listener in Time, Diffracted- Not participating in virtual discussion
Abstract
Time, diffracted is a confessional, autofictious speculation on notions of time. While the starting point may be personal experience, my original writing is transfigured and transformed by a process of performative writing in which improvisation and the switching of order, of meanings, of subjectivities and components of the writing lead to new insights on the seeds of possibilities contained within my original text. Voice recordings are complemented and juxtaposed with the meanings inherent in soundscape recordings and small musical loops. The work is a navigable 3D non-linear audio experience in which listeners choose what they want to listen to. There is no narrative arc, and the work is open to multiple interpretations. This artist talk will share the creative process behind Time, diffracted.
Biography
Terhi Marttila (she/her) is a Finnish artist and researcher who appropriates programming, language and voice to make things that meander at their crossroads. She works predominantly in the digital realm, creating works that exist as web pages. Terhi is based in Portugal and is currently a postdoctoral researcher at the Interactive Technologies Institute (eGames lab). Her work has been published in the Electronic Literature Collection 4, Revista Saca, taper#11, The New River, nokturno.fi and raum.pt as well as at various academic conferences. For more information, see her website at https://terhimarttila.com
Mr Mingdong Song
Royal College of Art
AT: "The First Room": An Artistic Expression Combining Traditional Chinese IChing Culture and EEG Technology
Abstract
The rapid development and great influence of emerging technologies have changed the way of expression and creation of contemporary art, as well as the artistic expression of traditional Chinese culture. This is an art project named The First Room, an installation based on the I Ching, with the purpose of exploring the possibility of combining the I Ching based on human electroencephalogram data with artificial intelligence algorithms in future storytelling, and how it affects human emotions, and generating art visualisation images combined with the I Ching through computer algorithms. The First Room is a room composed of light, sound and image, which showcases a multi-sensory interactive space based on brainwave data. In this space, the audience is considered as one of the key components of the art installation and becomes the driving core of the project. By interacting within the space, it is hoped that participants will not only enjoy the programme, but also enhance the audience's understanding of the I Ching and future AI algorithms.This study discussed a method of creating future storytelling art based on objective EEG data signals in combination with traditional Chinese culture, providing a new path for the visual expression of traditional Chinese culture.
Biography
Mingdong Song is a artist intrigued by the symbiotic bond between humans and artificial intelligence. I have an MA from the Royal College of Art and an undergraduate degree from the University of Southampton. My aesthetic palette embraces multi-sensory interaction, future storytelling, and the intertwining of the tactile and the digital. I fervently believe in harnessing technology to elicit profound emotions, unfurling stories, and encompassing immersive experiences. My avant-garde creations echo this enthrallment by deftly forging a bridge between cold mechanics and warm human touch.
Ms Jelena Letic
Faculty of Digital Production, University Educons
AT: Redefining Social Good through Tactical Media: Virtual Reality and Artificial Intelligence- Not participating in virtual discussion
Abstract
In the contemporary landscape, the intersection of virtual reality (VR) and artificial intelligence (AI) holds immense promise for reshaping tactical media and its potential for societal impact. This paper explores the transformative potential of these technologies, unveiling innovative approaches to address societal challenges and redefine the notion of social good. Virtual reality, as a pervasive and immersive technology, presents new opportunities for tactical activism. The paper delves into existing instances where VR has been employed to engage the public effectively and raise awareness about critical social issues. Complementing the role of VR, artificial intelligence emerges as a catalyst for social goals. The paper investigates how AI contributes to data analysis, trend prediction, and personalized strategies for addressing societal challenges. The synergies between AI and tactical media are examined, evaluating how these technologies collectively enhance the efficacy of activism for social good. While highlighting the vast opportunities, the paper critically examines the challenges associated with integrating VR and AI into tactical media for social good. It discusses ethical considerations, technological constraints, and potential pitfalls, providing a comprehensive overview of the current landscape.
Biography
Assistent at Faculty of Digital Production.
Significant works and researches:
Aesthetics of Visual Communications Course at the Computer Graphics - Engineering Animation
Studies, International Scientific Conference moNGeometrija, 2021.
Teaching Rigging for Animation at the Computer Graphics - Engineering Animation Studies, International
Conference moNGeometrija, 2020.
Algorithm for Image-Based Architectural Element Recognition, FME Transactions ISSN: 1451-2092,
2019.
Algorithm for Shape Recognition of Neo-Gothic Window, International Scientific Conference
moNGeometrija, 2018.
Image-Based Modeling of Complex Geometric Forms in Restricted Surveying Conditions – a Case Study
of the Coach of Metropolitan of Karlovci in the Museum of Vojvodina, International Regional eCAADe
Workshop, 2016.
Automatic Photogrammetric Approach For 3d Reconstruction Of Complex Geometric Forms,
International Conference moNGeometrija, 2016.
Dominant Pre-Exam Obligations as a Basis for Successful Students Work, International Conference
moNGeometrija, 2014.
Light and Shadow in 3D Modeling, Machine Design ISSN: 1821-1259, 2013.
Benefits of Improved Methodological Approach to CAD Courses, International Conference
moNGeometrija, 2012.
Ms Martine Stig
Martine Stig
AT: Heat
Abstract
Heat
The introduction of new imaging technologies, is giving rise to new worldviews. This is a slow process. Originating in military applications, adopted by innovative start-ups and manipulated by artists, these technologies sweep, enrich or replace ‘old’ knowledge. Over time, they reshape our perceptions of the world, instigating a shift in how we think about reality. A new logic is introduced, directing actions before it shapes understanding.
The introduction of new imaging technologies, is giving rise to new worldviews. This is a slow process. Originating in military applications, adopted by innovative start-ups and manipulated by artists, these technologies sweep, enrich or replace ‘old’ knowledge. Over time, they reshape our perceptions of the world, instigating a shift in how we think about reality. A new logic is introduced, directing actions before it shapes understanding.
Biography
Martine Stig (Nijmegen, 1972) lives and works in Amsterdam. She studied at the Royal Academy of Fine Art (The Hague) and at the University of Amsterdam, philosophy. She is interested in the entanglement of image, gaze and technology. Point of departure in her work is the photographic image; the voyeuristic act: photography (verb) and the autonomic product: photo (noun). Whilst using the medium (and moving away from it) she researches its role in the perception of reality. Stig published four books and some artist publications and works on a new publication with FW-books. Her work has been shown at Stedelijk Museum Amsterdam, Aperture Foundation (NYC), Huis Marseille (Amsterdam). Her work is part of collections of Rijksmuseum, NL, the Nederlands Fotomuseum, NL, H+F collection, ES & ABN/Amro collection. She is pathway leader for the visual art department at the Master Institute of Visual Cultures, Den Bosch. She co-founded the practice and research-based art foundation Radical Reversibility and the online meeting space wealgo.org.
Ms Andrea G Artz
Artist, Creative Director
Ghostweight
AT: Rise of the Tidal Island Queens
Abstract
The XR work “Rise of the Tidal Island Queens” initially developed during a digital residency with Agora Digital Art, a London based organization that advocates the work of women and non – binary artists. The project took inspiration from a series of performative self-portraits that the artist took at age 50 and the myth of Aphrodite’s violent birth; how the goddess of Love and Fertility was born a grown woman shaped form the white foam of the sea. Adding narrative from the “surreal artist Ithell Colquhoun with her vision of divine femininity, in which the woman becomes a landscape and merges with earth an entity alive inhabited by spirits. The audio part is a virtual continuation of Frigga Hauge’s “memory work” and built upon anonymously collected written and oral reflections of middle-aged women and how they feel in their body and mind. “In this metaphor, the work question’s themes related to mature women such as ageism, body confidence, and criticism of the eternal youthful representation of the female body. The clash between the two players: the body and the mind” (MiMi, Agora Digital Art).
Biography
Andrea is a German/ British multimedia artist, Media Design lecturer and photographer based in London. Recent awards and commissions: shortlisted for Artists Meet Archives, Photoszene Cologne; VR Art Prize Berlin awarded by DKB, 2023; bursary a-n Artists Information Company, 2022; Commission Covid Responses, Grain Projects, 2020; Arts Council England Lottery grant, 2020; Mac Dowell Colony Fellowship Award, 2018; DYCP Arts Council grant, 2018; Ecce (European Centre for Creative Economy) award, 2017. Solo exhibitions: Neuland Projekt Raum, Bochum, Germany; Coleman Project Space, London, 2021; Foyer Gallery, School of Design, University of Leeds, 2019; and Rottstr5 kunsthallen, Bochum, Germany, 2017. Artist residencies at iM Konsthall, Lappland, Sweden, 2024; Agora Digital Art, 2022; Yucca Valley Material Lab, California, USA, 2020; and Mac Dowell Colony Residency, Peterborough, NH, USA, 2018. Andrea’s work is in the collec-tions of the Museum of London; Charles Dickens Museum; MFAH Houston, USA and Museum Kunst & Gewerbe, Ham-burg.
Ms Juliette Séjourné
Independent artist
AT: Our Things
Abstract
Ignorance of the nuclear explosions history grows in the general public as the memory of Hiroshima fades. Our Things is an artistic response, based on scientific research and documentation, to the current context of modernisation and perpetuation of nuclear arsenals, as well as the possible resumption of testing. Through artistic installations and performances, the goal of this research-creation project is to reveal to a wide audience, in an accessible and sensitive way, the environmental and health damages generated by the military nuclearisation of the world. This project was initially formalised during a residency at the research unit CERI (Sciences Po Paris), and a first VR version this artistic project is presented through the Styly platform during ISEA 2024. In this immersive environment, the participant can listen, through spatialised data sonification, to the chronology and different characteristics of nuclear explosions, as well as their lasting effects.
Biography
Juliette Séjourné is an artist and performer intersecting theater, music and art installation. She performs in a variety of venues and contexts, from opera houses on international tour (Shanghai, Tianjin and Harbin opera houses) and concert halls (Théâtre des Bouffes du Nord, Théâtre de la Colline, Institut du Monde Arabe...) to interventions in basilicas, cinemas, greenhouses, gardens, schools, universities, social welfare centers, hospitals (Consultations Poétiques du Théâtre de la Ville) and even scientific symposia.
Throughout her diverse creations, she investigates the "little inner voice" and its different forms of expression. This question merges with a broader reflection on "attention": how are we attentive or distracted? This exploration led her, as associate artist of the "ETCR, Festival de films dansés", to create several installations and performances/ workshops for film viewers (2021). More recently she created the interactive installation Tuskumo-café (2023), (Drôles d'objets conference and the Art & VR Gallery Laval Virtual).
Session chair
Andrea G Artz
Artist, Creative Director
Ghostweight