Ⓥ V.1 Virtual Discussion - Papers

Monday, June 24, 2024
10:40 AM - 11:30 AM
Virtual

Overview

Group discussion giving virtual presenters the opportunity to discuss their work with colleagues and delegates


Details

Join the session here

This virtual discussion session will give virtual presenters the opportunity to participate in a live interactive virtual panel discussion facilitated by an academic chair. Virtual delegates will be encouraged to pre-watch the presentation videos (available via the OnAIR conference platform) and then join this discussion session, which will run through a provided Zoom link. The Aim of this session is to provide an opportunity for presenters to share and discuss their work with colleagues and for delegates to engage in Q&A. Each discussion will run for 30-50 minutes depending on how many virtual presenters and delegates are participating.


Speaker

Agenda Item Image
Mr Haoran Chang
York Universitry

SP: Asymmetric VR Installation and Repertoire: Time and Space in Collaborative Interaction

Abstract

In contrast to most of the research in HCI that centers on the efficiency of collaboration in asymmetric media, this paper explores the utilization of asymmetric Virtual Reality (VR) installations in storytelling to capture the fragmented time and space inherent in archival materials. I will use my asymmetric VR installation “East Beijing Road” as a case study to discuss how the asymmetric mechanism aligns with the concept of repertoire and enhances storytelling by merging disparate time and space through audiences’ collaborative interactions.

Final Paper

Biography

Haoran Chang is a multimedia artist, researcher, and experimental game designer. He is currently pursuing a PhD in Cinema and Media Studies at York University. Haoran has contributed to peer-reviewed journals such as Refract, Virtual Creativity, and CHI Play proceedings. His works have been exhibited both virtually and physically at various locations, including the CICA Museum in South Korea, Walter Otero Contemporary Art in Puerto Rico, Vox Populi in Philadelphia, Hunan Museum of Art in China, and more. Additionally, he is the founder of the Mixed Reality collective, Chameleon Gallery, and has taken the lead in developing two art games published on Steam.
Agenda Item Image
Assistant Professor Byeongwon Ha
School of Visual Art and Design, University of South Carolina

SP: A Soundscape in the Virtual Reality World: How to Economically Design a VR Soundscape Assignment

10:40 AM - 11:30 AM

Abstract

This paper delineates an economically efficient approach to crafting a virtual reality (VR) soundscape assignment using a modest number of high-performance computers and VR headsets. The methodology outlined facilitates the integration of VR assignments into diverse educational settings, spanning from K-12 to college classrooms. The proposed solution advocates for the implementation of a collaborative VR soundscape project as a resource-effective means to design immersive assignments, offering students both personalized creative sound spaces and a communal sonic environment.

Final Paper

Biography

Byeongwon Ha is an assistant professor in Media Arts at the University of South Carolina, specializing in new media art. He has exhibited interactive installations in multiple countries, including Singapore, South Korea, Colombia, South Africa, Canada, and the United States. In 2018, he completed an artist-in-residence program in Gwangju, South Korea, where he showcased his participatory video project, Ordinary People. In 2019, Dr. Ha authored articles in Leonardo Music Journal and coauthored one in Leonardo. Dr. Ha is a frequent participant in international conferences and festivals, such as the ACM Conference on Designing Interactive Systems (DIS2023), the ACM Conference on Human Factors in Computing Systems (CHI 2016), SIGGRAPH Asia 2012, the International Symposium on Electronic Art (ISEA 2014, 2015, 2016, 2017, 2018, 2020, 2022, 2023), and ARTECH 2019 and 2021.
Agenda Item Image
Dr Hannen Wolfe
Assistant Professor
Colby College

FP: Exhibition Spaces for Human-Robot Interaction Tactile Data Collection

Abstract

Exhibition spaces are spaces to provoke visitors with new experiences and are a potential space for exploration and conduct human subject research. This paper explores the data collected about how a robot was touched at an exhibition. The robot experiences its world through pressure sensors, responds to touch through haptic feedback and sound, and records the sensors’ data for analysis. In this exhibition, the pressure sensor readings were used to control a haptic purring sensation and a sonic “scream.” Visitors’ interactions with the robot and each other emphasized the difference in emotional expression haptically and sonically and the conflict it can create between a participant and an observer when they do not align. The exhibition space gives visitors the opportunity to interact with a robot in a non-laboratory setting, and for researchers to collect data from their interactions. Based on the collected data, a taxonomy of gestures is proposed for a tactile interactive robot.

Final Paper

Biography

Hannen Wolfe (they/them) is a media artist and Assistant Professor of Computer Science at Colby College. They earned a PhD in Media Arts and Technology and a M.S. in Computer Science from the University of California, Santa Barbara. Their research is at the intersection of art and computation, building interactive art installations and staging robot performances that uplift underrepresented voices, question how we use technology, and dismantle systemic and structural inequalities. Their work has been shown at SIGGRAPH Art Gallery winning “Best in Show”, the International Symposium on Electronic Art, NIME, CHI Interactivity, IEEE VIS Art Program, Contemporary Istanbul and others. Their research has been published in Leonardo and IEEE Transactions on Affective Computing. Their work is accessible at: http://projectiveplanes.com/
Agenda Item Image
Ms Hui-Ting HONG
PhD candidate
University paris 8

FP: A Cross-Temporal Robotic Dance Performance: Dancing with a Humanoid Robot and Artificial Life

Abstract

We present a case study exploring the integration of artificial, autonomous, and interactive artifacts into the realm of choreography. Specifically, we assessed our experimentation on the HRP-4 humanoid robot and an evolving virtual ecosystem, utilized as characters and dynamic scenography in a dance performance. Our research sheds light on the mechanisms enabling dynamic interplay between human beings and artificial entities, with a specific emphasis on the significance of cross-temporal dialogues. Additionally, we demonstrate the potential of autonomous interactive systems in fostering improvisational co-creation in the process of stage development.

Final Paper

Biography

Hui-Ting Hong is an experimental artist from Taipei, Taiwan. Based in Paris. She focuses on the interaction and transformation between the body, space, and mind. She aims to explore the existence and reproduction of the human body by expanding the boundaries of perception. Her researchartistic practice focuses on the perception of bodily movements and the hybrid human body, particularly discussing the virtual representation of the body and its energetic variation.
Agenda Item Image
Mr Calin Segal
In-Dialog

FP: Sculptural Storage Format

Abstract

In an era increasingly dominated by digital transience, the human yearning for permanence and certainty is disintegrating. What will remain of our time when our servers have stopped humming while the silicon on which we keep all our collective knowledge turns to dust? The paper addresses the tension between the transient state of digital storage and the human need for enduring legacies. This research explores how aesthetic elements like composition, scale, and proportions can transform into information carriers, effectively turning objects into Sculptural Storage Formats (SSF). SSF represents a unique fusion of art and information technology, where the physical form becomes a medium for storing and expressing quantifiable data and the qualitative dimensions of human existence. SSF reflects an experiment in merging the realms of abstract art with the precision of data and technology.
The study delves into the theoretical underpinnings of SSF, showcasing how this methodology reimagines the role of aesthetics in encoding and decoding information and briefly hints at its practical applications in bridging the gap between digital transience and enduring physical representation.

Final Paper

Biography

Born in Galati, Romania, and now based in Paris, Calin is a computational design artist with a distinct emphasis on generative systems. His academic journey began at the Ecole Speciale Architecture in Paris. Here, he delved into robotic manufacturing and digital design. While initially inclined toward architecture, he pivoted towards a self-guided career in interactive and generative art, fueled by his fascination with digital mediums and computeconal systems. He co-founded the In-Dialog research studio to explore the intersection of art and technology. His skill set spans design, craftsmanship, coding, and 3D modeling, and his creations are defined by their balance between calculated control and organic unpredictability, leveraging intricate mathematical models and algorithms. Despite being at the beginning of his career, Calin has already had a series of defining projects such as the "Digital Mental Transposition'' pavilion for Nuit Blanche Paris 2018, "Path to Heaven" exhibited at the Enric Miralles Foundation in 2020, "Planet LEV" presented at Madrid's LEV - Matadero festival in 2021 and “Binary deconstruction” presented at Geneva Mapping Festival 2022. Recently, he has been a part of renowned residencies such as V2 in Rotterdam for RIT, S+T+ARTS GRIN, S+T+ARTS VOJEXT, and at the CYENS - Centre in Cyprus.
Dr Ryan Ross Smith
State University of New York at Oneonta

SP: Animated Notation "Everywhere" for "Everyone": A Browser-Based Application for Composition, Performance and Pedagogy

Abstract

In the world of digital and electronic art the concept of deliverability is generally of little concern: file-sharing is the name of the game. However, technological obsolescence can easily wreak havoc on one’s work and it may be prescient to fix one’s work in a particular form. This can demean the conceptual basis of some works that may be generative or interactive in nature. In the field of Animated Notation, in which motion is a necessary element, some works rely on generative qualities to produce novel notational and compositional approaches. A relatively recent development in this field is browser-based notational systems that circumvent the potential need to fix the work in some immutable form, as described above. This paper will explore a new work, The Animated Notation Workshop, as a method for composition, performance and pedagogy in a form designed with inclusivity, accessibility and longevity in mind.

Final Paper

Biography

Ryan Ross Smith is a composer, performer, sound designer, engineer and educator currently based in New York. Smith has performed throughout the US, Europe and UK, including performances at MoMA and PS1 [NYC] and Le Centre Pompidou [Paris, FR], has had his music performed throughout North America, Iceland, Denmark, Australia and the UK, has presented his work and research at conferences including NIME, ISEA, ICLI, ICLC, SMF, ACMC and TENOR, and has lectured at various colleges and universities. Smith is known for his work with Animated Notation, and his Ph.D. research website is archived at animatednotation.com and is currently an Assistant Professor of Music at the State University of New York at Oneonta.

Session chair

Agenda Item Image
Janet Bellotto
Zayed University

loading