5.5 STYLY Exhibition and Artist Talks

Tracks
Track 5
Tuesday, June 25, 2024
1:30 PM - 3:00 PM
Plaza P9

Speaker

Agenda Item Image
Dr Rewa Wright
Senior Lecturer
Queensland University of Technology

STYLY Introduction

1:30 PM - 2:00 PM

Abstract

WebXR on the Styly platform, curated by Dr. Alison Bennett and Dr. Rewa Wright, with artists Silvia Alberti, Wannaporn Chujitarom, Linda Loh, Avital Meshi, Anna Jacobson, Ray LC, Sabine Julien (aka Taara Minds), Andrea Artz, Xingzhi Shi, Carla Knopp, Anne Yoncha, Estella Hu, Yamin Xu. Jae-Eun Suh, Amanda Stojanov, Mingyong Cheng, Byeongwon Ha, John Tonkin, Tanuja Mishra, Nhu Bui, Weilu Gi, Robyn Backen, Megan Beckwith, Meichun Cai, Juliette Séjourné, Peter Williams, Karen Ann Donnachie, Sue Huang, Margot Tidey, Chanee Choi, Jisu Kim, and Iyer Ramya.

Final Paper

Biography

Dr Rewa Wright is a media arts and computational design researcher with a collaborative and transdisciplinary practice, encompassing exhibition, performance, publication, presentation, and community engagement. Working with various modes of analogue and digital art since 1998, Rewa has over 20 years of experience in various aspects of motion-based and sonic media, including live performance, music, digital design, and virtual image creation. As an intra-active media designer, experimental media artist and inverse technologist, research is both traditional and practice-based. Rewa’s projects weave together emerging technologies, Indigenous justice, clean blockchains and digital healthcare. An ecologically conscious researcher, she commits to ensuring her techniques and methods are sustainable, create positive social impact in both local and global communities, and respect Indigenous knowledge systems. Her Māori heritage (Ngāi Tawake/Te Kaimaroke/Te Uri o Hau hapu of Aotearoa/New Zealand) is a strength, and affords the capacity to draw on ancient non-Western knowledge from an embodied as well as a scholarly perspective. Rewa’s extended reality installations have been included in the SIGGRAPH Asia Art Gallery (2019), Ars Electronica: In Kepler’s Gardens (2020), the Aotearoa Digital Arts Symposium (2022), the Queensland Extended Reality Festival (2022), and several iterations of the International Symposium of Electronic Arts (ISEA). She is Senior Lecturer in Creative Practice (Film, Screen & Animation) at Queensland University of Technology, Australia.
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Dr Alison Bennett
Associate Dean, Photography
RMIT School of Art

Co-Curator of the STYLY program

Biography

Alison Bennett works in ‘expanded photography’ where the boundaries have shifted in the transition to digital media and become diffused into ubiquitous computing. Creative projects have tested the discursive potentials of augmented reality, virtual reality and webXR as encompassed by the practice of photography. Their work has been shown at international venues such as Musée du Louvre and the San Francisco Museum of Modern Art, and featured on ABC TV Australian Story, the New York Times, Mashable, The Huffington Post, BuzzFeed, Motherboard, The Creators Project, ABC TV News, Artlink Magazine and The Guardian. Dr Bennett is Associate Dean Photography at RMIT School of Art and leads the Imaging Futures Lab at RMIT.
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Ms Linda Loh
Linda Loh

AT: Cacophony Horizon

2:00 PM - 2:15 PM

Abstract

Cacophony Horizon (2024) is the online 3D presentation of the artist’s digital sculpture Cacophony (2023). It is designed for exploring by flying in virtual reality at scale, with endless “sky” extending beyond the form. The work was made using bodily movements in virtual reality and the artist brings speculations and ‘deep time’ ideas to the act of bringing human gestures into the digital realm. Other thoughts raised include headspace as infinite space, the apprehension of emptiness and “now”, and the symbolism of light-based photo and video material being eternally recycled as manifestations of embodied presence.

Final Paper

Biography

Linda Loh has an experimental, process-oriented digital arts practice. She is preoccupied by ideas around light-based phenomena and subsequent connections to integral philosophy and psychology. Engaging a variety of software tools, she distorts and transforms photographs and videos that mostly originate from everyday sources of light. Working between Naarm/Melbourne, Australia and New York City, she holds a Bachelor of Fine Art (Expanded Studio Practice) and a Master of Fine Art in Computer Arts. Her video, virtual reality and digital 3D works have been exhibited worldwide and online, including NARS (NYC), Westbeth Gallery (NYC), SVA Galleries (NYC), ZeroSpace (NYC), Untitled Art (Miami), Gertrude Street Projection Festival (Melbourne), The Loop (City of Hobart), Bunjil Place (Melbourne), Kunsthalle Zurich, University of Porto, University of Victoria (Canada), the iDMAa (International Digital Media and Arts Association), and various online programs, including a solo pavilion for The Wrong Biennale. Details: https://lindaloh.com/cv/
Dr Megan Beckwith
Lecturer In Dance (Digital And Screen Dance)
The University of Melbourne

AT: Fleshed Networks

2:15 PM - 2:30 PM

Abstract

This paper explores the transformative impact of artificial intelligence (AI) in art, focusing on its role in creating virtual reality (VR) environments through the "Fleshed Networks" project. Developed for the 2024 International Symposium of Electronic Art (ISEA). Fleshed Networks utilizes AI image generation prompted by themes related to female reproductive organs. The reflecting Dr. Megan Beckwith's ongoing explora-tion of AI representations of femininity. Examining AI's con-tinuum from innovation to disruption, the paper discusses its significance in art and the complexities of randomness in artistic creation. It also delves into the author's personal jour-ney with AI, revealing challenges and ethical considerations. Through experimentation with AI prompts, the paper reveals insights into collaborative nature of AI creativity and inter-section with art.

Final Paper

Biography

Beckwith is a transmedia artist academic who combines dance and digital media. Her practice explores the intersection of physicality and technology through the figure of the post-human cyborg. Beckwith combines her dance performance with technologies such as stereoscopic 3D illusions, motion capture, virtual and augmented reality. She creates performance that combine the body and 3D animation and visual effects in a process that layers one over the other, re-working the human figure into new forms. She Lecturers in Digital and Screen Dance at the Victorian College of the Arts, Faculty of Fine Arts and Music, University of Melbourne where she also the Digital Production Studio Fellow.
Lucas Horta

AT: Extending Heritage; Experiments in low-cost photogrammetry in dense urban spaces

2:30 PM - 2:45 PM

Abstract

The virtual reality art piece reflects on the role of contemporary creative practice, such as photogrammetry, game engines and virtual reality, in the holistic digital preservation of cultural heritage sites. Conducted in Hanoi, Vietnam, the study utilised low-cost photography and 3 D scanning to document various urban sites. Despite challenges with proprietary software and large photogrammetry datasets, mobile scanning apps offered a practical initial workflow. The artist then employed open-source tools such as Blender (Blendr Foundation 2019) to refine the 3D models, capturing minute details such as scratches and dust accumulation. These details, often overlooked, tell a rich story of the object's history, the materials used, the time, foreign influences, and the object's use over time. The work underscores the importance of capturing not just the physical dimensions but also the intangible elements of heritage sites. Virtual reality offers a platform to recontextualise these spaces, allowing wider audiences to explore them and allowing people to collage or rework physical objects in their practice.

Final Paper

Biography

The author of this paper is a Melbourne-based 3D artist, VR developer and student with a technical foundation in ZBrush, Unity, Maya, and Substance Painter. Spending most of his days on his computer he explores possibilities across architectural visualization, game/interaction design and asset creation.

Session chair

Agenda Item Image
Rewa Wright
Senior Lecturer
Queensland University of Technology

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